Magic Item: Andelbrand's Nest

Andelbrand's Nest

Wondrous item, very rare

This crystalline nest is three inches across and sits comfortably in the palm of the hand. If you put your ear to it, you can hear hundreds of voices arguing in a din of shrill whispers. It was made for Andelbrand, the bastard king of Dorgard, by an elf witch whose name is lost to history. The stories tell that Andelbrand spent all his time with the ancient witch, who fawned over him as a surrogate mother and showered him with sorcerous gifts. When his queen committed suicide, he announced to the kingdom that he would take the elf-crone as his bride. That night, the commoners stormed the castle and burned him alive with his betrothed.

When you cast find familiar through Andelbrand's Nest, the familiar emerges from the nest in one of the following forms: a swarm of bats, swarm of cats, swarm of insects, swarm of poisonous snakes, swarm of quippers, swarm of rats, or swarm of ravens. The familiar swarm can spend 5 feet of movement to break up to five individuals away from the swarm, which use the statistics for a single creature of that type (bat, cat, raven, etc.). All of your familiars act on the same turn, and you cannot have more than twelve familiars divided from the swarm at once.

Magic Item: Armor of Elmazer

Persian Myth  by  F  araz Shanyar

Persian Myth by Faraz Shanyar

Armor of Elmazer

Armor (breastplate, half-plate, plate), uncommon (breastplate), rare (half-plate), very rare (plate)

This gilded armor is made of an unknown alloy that feels light, almost as if it pulls upward on the wearer instead of weighing down. It doesn't impose disadvantage on Stealth checks, and it weighs half of what other armors of the same type weigh.

While wearing Armor of Elmazer, every time you perform or receive magical healing, the recipient heals an additional 1d4 hit points. While the sun is up, you can use an action to cast guidance on yourself. While the sun is down, you can use an action to cast light.

Magic Item: Marbles of Shioularoum

The Palantir  by  Kokosz

The Palantir by Kokosz

Marbles of Shioularoum

Wondrous item, very rare (requires attunement by a spellcaster)

These five marbles are about 1 inch in diameter, with swirling black and red patterns that are always moving. When rolled on a surface, they don't follow a normal gravitational pull, but instead roll toward magical auras, and most strongly toward auras caused by necromancy, rune magic, blood magic, or shadowmancy. Each of them can also be used as an arcane focus.

When you cast a necromancy or abjuration spell through one of the marbles, it crumbles to dust, and the spell casts as though you had cast it one level higher (as long as you can cast spells of that level). When you use this ability, all of the marbles whistle like a tea kettle. One of the destroyed marbles reappears beside an intact one every night at midnight, unless a creature is looking at all of them. If all of the marbles have been destroyed before midnight, none of them reappear.

Magic Item: Fencer's Greatsword

No Fear  by  Eve Ventrue

No Fear by Eve Ventrue

Fencer's Greatsword

Greatsword, uncommon

This sword is long and narrow, nearly six feet, but feels light and agile when held. In addition to all the attributes of a greatsword, it is a finesse weapon.

You gain a +1 bonus to attack and damage rolls made with this sword. When you damage a creature with it, you can use a bonus action to push it 10 feet.

Magic Item: Deathcaller's Headdress

Heaven Slain  by  Lauren K Cannon

Heaven Slain by Lauren K Cannon

Deathcaller's Headdress

Holy symbol, very rare (requires attunement by a spellcaster loyal to Baturach)

This simple headdress is fashioned with a leather cap, feathers, and animal bones, but the central piece, positioned at the brow, is a jawless human skull. The skull is bleached and painted in the wearer's blood with intricate primordial symbols. When touched by moonlight, the skull appears to have eyes that watch the people within sight. At the fall equinox, the skull blazes with heatless white fire from sunrise to sunrise.

The headdress is considered a holy symbol of Baturach. When you cast light through this holy symbol, you can choose whether the light is visible to you alone, or to others as well. When you cast animate dead through this holy symbol, the undead you raise glow with eerie white light and have resistance to radiant damage.

While wearing the headdress, you can continually converse with the person whose skull it bears as though you had cast speak with dead.