Class Option: Darkness Domain

When the sun sets, the priests of darkness venture into the night like living shadows. Their presence is not always felt as they call the Void forth, nor are their hidden altars seen by mortal eyes. They worship gods like Imbakhao, Ulmhasa, and Daemoth, who use fear to inspire reverence, whose very presence is living emptiness.

The clerics of the darkness domain know how to harness the material of the Shadow Realm to pass unseen, to call shadow creatures to their side, and to twist the dreams and memory of other mortals. Their motives differ from god to god. Some fight shadow with shadow, while others look forward to a day when material life will be consumed by darkness.

DARKNESS DOMAIN SPELLS

Cleric Level      Spells
          1               inflict wounds, unseen servant
          3               darkness, misty step
          5               fear, spirit guardians
          7          dimension door, phantasmal killer
          9          dream, scrying

DARKVISION

When you choose this domain at 1st level, your eyes see through darkness into the shadow essence of all around you. You gain darkvision within 60 feet, and have advantage when making Wisdom (Perception) checks to spot hidden creatures within that distance.

CHANNEL DIVINITY: SHADOWBLADE

Starting at 2nd level, you can use your Channel Divinity to create a weapon out of shadow essence.

As a bonus action, you can form a dark, shadowy blade in your free hand. The blade is similar in size and shape to a scimitar, and you have proficiency with it. It lasts for 1 minute, or as long as you maintain concentration. If you let go of the blade, it disappears, but as long as your concentration isn’t broken you can form the blade again as a bonus action.

You can use your action to make a melee spell attack with the shadowblade. On a hit, the target takes 2d6 necrotic damage.

 

CHANNEL DIVINITY: SHADOWMANTLE

Starting at 6th level, you can use your Channel Divinity to disappear into the darkness. As an action, you become invisible until the end of your next turn. If you attack or cast a spell, you become visible again.

TWIN SHADOWS

Beginning at 8th level, when you use Shadowblade, you form one shadowblade in each hand. When you take an action to attack with one shadowblade, you can use a bonus action to attack with the second one.

When you reach 14th level, you add your Wisdom modifier to the first shadowblade attack you make on your turn. If you have the fighting style Two-Weapon Fighting, you gain the benefit of it when making a second shadowblade attack.

TRUTH IN Darkness

Starting at 17th level, you can slip through the bounds of the Material Realm to peer into the souls and minds of others. You can use an action to gain truesight within 30 feet for 1 minute. While this effect is in place, you can see into the Primordial Realm, the Shadow Realm, and Spirit Realm.

Dark Wizard by Antichristopher

Dark Wizard by Antichristopher