graham ward

Hundred Dungeons: Combat

Hundred Dungeons: Combat

This is the fourth post showcasing rules from Hundred Dungeons, a free roleplaying game that borrows from d20 fantasy, OSR, and narrative games like FATE. Today we’re looking at Combat, the third mode of play. If in reading these posts, you haven’t yet had the thought that Hundred Dungeons is a sort of retroclone of 2014 D&D, today’s post might get you there. It’s fairly obvious where the starting point for the Combat rules came from.

Lakhi and the Dragon-kin

When the soul of Atiakha was rent in two, the daughter of the moon became two separate beings, the sister goddesses of the sea Lakhi and Maruma’e. Lakhi remained below and took the form of a titanic blue leviathan. Nesting in the heart of Mount Fayrlin, she rules the deepest waters and their inhabitants.

Core Assumptions

The Dungeons Master's Guide talks about core assumptions of a D&D setting. Every setting adjusts these assumptions to one degree or another. The following is a list of tenets that set Darkplane apart from other settings. I've also put these on the main page.