adventure

The Pillars of a Roleplaying Game

The Pillars of a Roleplaying Game

For a decade now, we’ve been told that Dungeons & Dragons (and roleplaying more generally) rests on three pillars of play: combat, exploration, and social interaction. This was brought up throughout the D&D Next playtest and laid out most clearly in the 2014 Player’s Handbook.

The Pit Under Murachba: Horrifying Phandelver Part 2

The Pit Under Murachba: Horrifying Phandelver Part 2

In part 1 of this series, I talked about changing up the history that figures in The Lost Mine of Phandelver to make it more evocative and contextualize it within the Darkplane setting. We also went through a few changes I would make to Part 1: Goblin Arrows. I want to continue the discussion of backstory rewrites as we move on into Phandalin.

The Pit Under Murachba: Horrifying Phandelver part 1

I grabbed the D&D Starter Set as soon as it came out. I was excited to see that Rich Baker had written The Lost Mine of Phandelver. He's one of my all-time favorite writer/designers from old school days. There was only one problem: I wanted to run the game in Darkplane…